Reproducing bugs is no longer a problem

Gamepilot.ai SDK captures full process context and reproduces bugs automatically.

Lightweight SDK. Plug and play. Without overhead

GamePilot bug report showing captured game state, network activity, and device telemetry

The problem

Bugs shouldn't disappear after QA finds them.

QA discovers a bug. They send screenshots, logs, videos, and a description. Then comes the question: “Can you reproduce it?”

Sometimes they can. Sometimes the exact game state, network condition, device behavior, or sequence of events is already gone — and your team spends hours trying to recreate something that already happened once.

GamePilot automatically captures the information surrounding a bug, so developers can reproduce it without relying on QA to recreate it manually.

Instead of

Bug reportInvestigateReproduce manuallyDebug

You get

Bug foundContext sharedReproduced instantly

What we capture

Capture what actually happened

Every bug comes with its full context — not fragments scattered across screenshots, chat threads, and log files.

Game State

Capture the relevant runtime and gameplay state leading up to the issue.

Player Actions

Record every input, movement, ability use, and interaction that shaped the session.

Network Activity

See requests, responses, latency, failures, disconnects, and network conditions around the bug.

Device Telemetry

Understand device state, performance, memory, CPU, GPU, battery, and other environmental factors.

Logs & Events

Automatically connect logs, errors, player actions, and events to the exact session where the bug occurred.

Video Recording

Record the exact gameplay footage leading up to the bug so QA never has to manually capture a replay again.

How it works

From bug report to bugfix

01

Add the SDK

Integrate a lightweight SDK into your game with minimal setup.

02

Let QA play normally

No special reproduction workflow. No endless manual logging.

03

A bug happens

GamePilot captures the surrounding state and telemetry automatically.

04

QA shares the report

Everything related to the issue is available in one place.

05

SDK reproduces bug

SDK recreate the conditions behind the bug in game editor or target device and let game developer to fix it.

06

AI agent gets real context

Give your AI agent real bug context via MCP. Combined with your project context, it can pinpoint the root cause and recommend the best fix.

Why games

Built for games, not generic web apps.

Game bugs are different. They depend on combinations of conditions that rarely line up the same way twice.

Traditional crash reporting and logging tools show you pieces of the problem. GamePilot captures the context that connects them.

A single bug can depend on

player statetimingsrandomuser actionsdevice performancenetwork latencyrace conditionsplayer cacheand many other factors

Lightweight enough to leave running.

Debugging tooling shouldn't become another performance problem. The SDK is designed to stay out of your frame budget and out of your way.

  • Lightweight.
  • Low-overhead.
  • Plug and play.
  • Easy to integrate.

Captures context in offline mode.

Testing an offline game? Testing without connectivity? Losing connection mid-session? GamePilot captures debugging context locally and syncs it when connectivity becomes available.

Your QA team keeps testing. Your developers get better bug reports automatically.

Give your AI agent real bug context.

GamePilot exposes rich session context via MCP so your AI assistant can pinpoint root causes, suggest fixes, and reason across game state, logs, and telemetry.

Your developers should fix bugs — not hunt for them.

Turn hard-to-reproduce game bugs into actionable, reproducible debugging sessions.

Stop asking: “Can you reproduce it?”